conventional over ear headphone designs by fusing auditory and visual
experiences, resulting in a new form of wearable technology. By rethinking
the delivery mechanism of portable music, ARORA will create a statement through
a visionary rich-media device. Reframing
over ear headphones as an optical experience, allows for a new collaboration between
music and multimedia. The user and non-users’ interactions are amplified
through enhanced spectacular outward displays.
Advancements in flexible Organic LED (OLED) will give the product superior
levels of interactivity than ever before.
The dynamic acoustics and well balanced sound quality will accompany the
innovative design. With cloud support enabling
upgradable firmware and third-party software, the headphone concept becomes a personal
expression of social identity for the user.
ARORA headphones will provide individuals a new medium for
self-expression through interactive multimedia displays.
How can I prove concept through a product, combining auditory and optical senses, using modern advancements in Organic LED displays while listening to portable music?
How can a product, traditionally used to relay sound, collaborate with visual components resulting in an interactive multimedia device offering the user customization options?
I plan on leading the design and development of an innovative style of over the ear headphones. My design will incorporate modern technologies presented in a new, attention grabbing way.
As a multimedia artist, I am engrossed in many different areas of art. I am currently interested in the relationship between production design and art. Using modern techniques and technology, I have ventured into new territories as I conceptualized a product from an industrial design perspective. I am creating original, unique and expressive headphones. These headphones are more than just a device to deliver audio, it is a form of individual self-expression. These headphones will bring something new and different to the outside visuals. Music has always been a method of self-expression. The device used to distribute music will now give the user a new way to self-express and communicate while in isolation.
Sound & Aggression
This project would be
an extension of last semester’s final project. I want to continue combining
computer art, new printing techniques, and sound. My concept is to sculpt mouth forms (color
& scale TBD) that would project sounds. The use of the mouth shapes are to
represent the human ability to use sounds/tones to convey different emotions.
Process & Methods
I began the semester focused on
continuing my exploration of new technologies to visualize sounds. My love for music led me to create concept sketches
dealing with devices that produce sound, headphones. My research, using the Stanford Process,
informed me about the market, users and potential demographic. Using Autodesk Maya, I developed 3D concepts
to expand on my sketches. I applied Sculpey
to fabricate mockups of the computer generated forms. The sculpted forms allowed
me to get a better sense of the product.
All the different stages paved the way for the digital screens on the
outside of the headphones. Using Adobe after
Effects, I animated a rough scenario of the types of display options the
user/non-user would experience. End of
the semester review consists of sketches, sculpted mockups, digital prints and
Autodesk Maya 2015
Adobe Photoshop CC
Adobe Illustrator CC
Adobe after Effects CC
Adobe Premiere CC
How to create visually expressive headphones that utilize modern forms of
technology. These forms are designed to allow the user to experience music
through isolation mode or experienced them through speaker mode. The
product should bridge the gap between art and design.
user + need + insight | This statement ends with a suggestion about how to make changes that will have an impact on peoples’ experiences.
Ideating is a critical component of design thinking. Students are challenged to brainstorm a myriad of ideas and to suspend judgment. No idea is to far-fetched and no one’s ideas are rejected. Ideating is all about creativity and fun. In the ideation phase, quantity is encouraged. Students may be asked to generate a hundred ideas in a single session. They become silly, savvy, risk takers, wishful thinkers and dreamers of the impossible...and the possible.
Prototyping is a rough and rapid portion of the design process. A prototype can be a sketch, model, or a cardboard box. It is a way to convey an idea quickly. Students learn that it is better to fail early and often as they create prototypes.
Testing is part of an iterative process that provides students with feedback. The purpose of testing is to learn what works and what doesn’t, and then iterate. This means going back to your prototype and modifying it based on feedback. Testing ensures that students learn what works and what doesn’t work for their users.
After I completed my 1st semester experimentation with sound, new media & alternative printing methods, I progressed to this series. I looked at a genre of music I am connected too, while emphasizing a culture that was so heavily reliant on the voice.
I proceeded to replace all the text with the visual representation of the sound. I wanted to see how the context of the flyers changed. To me, the images are so iconic, while transporting me to a particular time in my life, the lack of text doesn’t affect the way I view the flyers. I used scrap pieces of paper, sharpies and tape. To stay true to the era and punk music, I photocopied the pieces going back to the salad days…BPS (Before Photoshop).
What happens to words when
there is no tone, articulation or emotion? This came from many
misinterpreted text messages. I read and interpreted messages how I
wanted, leaving too much room for misinterpretation. Sound, the voice,
becomes important again.
My work this semester began with a focus on three dimensional
models, generated on a computer, to be composited into static digital
photographs. The emphasis was to examine
the effects of physically based light sources on different surface materials to
recreate a photo-realistic look through digital recreation. As the semester progressed, I gravitated
towards new media forms to extract my digital art from the computer to tangible
objects. My focus eventually revolved
around the depiction of audio and sound.
With the advancements in technology, the voice is becoming a form of
nonverbal communication. I am
transcribing the visual representation of sound through different mediums.
Software, Technology & Materials
Laser Printer | Fabrication Lab | CCAD
Large Format Printer
Designs, Concepts & Art are Trademarks of SUNIL KETTY CONCEPTS, LLC.
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COPYRIGHT 2012 SUNIL KETTY CONCEPTS, LLC & Misfit Saints Society. ALL RIGHTS RESERVED.